Making huge games in unity can quickly lead to problems hopefully this video can help you to avoid them.
Links:
CrossScene Reference / GUID Based Reference:
https://github.com/UnityTechnologies...
Material Property Override:
https://github.com/UnityTechnologies...
NavMeshComponents:
https://github.com/UnityTechnologies...
Video Devlog by Robert Thomson:
• ZeroTag Devlog OMEGA
Timestamps:
00:00 Intro
00:39 Hardware
01:13 Lighting
02:09 Pro Builder
03:16 Editor Performance
04:45 Runtime Performance
06:53 Planning for Performance
07:59 No Automatic Systems
09:01 Finding Close Objects
09:57 Physics
11:22 Non Player Characters (NPCs)
13:05 Memory Management
13:48 Reuse Assets
14:35 Coding
15:01 Profiling
15:59 Keep Things Simple
16:27 Summary
17:42 Outro
My Twitter:
/ leorid4