Project files: https://github.com/MatthewJSpencer/...
Let's discover the true potential of Unity by pushing its limits. In this video, we'll explore a variety of techniques, from straightforward tweaks like dataoriented design, to more advanced methods such as direct GPU rendering and compute shaders. Join us as we uncover the power and flexibility that Unity has to offer!
Some techniques used:
Unity DOTS (burst, jobs, ecs)
RenderMeshInstanced
DrawMeshInstancedIndirect
DataOriented Design
Avoiding extern calls
❤ Become a Tarobro on Patreon: / tarodev
=========
SUBSCRIBE: https://bit.ly/3eqG1Z6
DISCORD: / discord
✅ MORE TUTORIALS: / tarodev