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Let's take a look at some notso commonly known things that you can do in Unity and C#. Hopefully there's something useful in here, leave your own tips in the comments section below!
Chapters:
00:00 Intro
01:05 Sponsor
02:11 01 Start As A Coroutine
02:45 02 Find And Customize Shortcuts
03:30 03 Temporary Backup Files
04:27 04 Locking and Duplicating The Inspector
05:11 05 Reveal Serialized Property Names
05:58 06 Swap Inherited Components in Debug Mode
07:00 07 Polymorphic Lists
08:07 08 Get Icons from Unity Objects
09:33 09 Embedded Scriptable Object Editing
10:42 10 Modal Editor Windows
11:34 11 The [MovedFrom] Attribute
12:42 Bonus Tip AutoFix Imports in VS
13:06 Outro
References:
Icons https://github.com/halak/unityeditor...
Scriptable Object Editing https://forum.unity.com/threads/edito...
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Use these links to grab some cool assets from the asset store:
Get the Must Have Assets! https://assetstore.unity.com/topasse...
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New on the Asset Store! https://assetstore.unity.com/topasse...
Top Paid Asset Store Packages https://assetstore.unity.com/topasse...
Asset Store Partners https://assetstore.unity.com/lists/as...
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