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Giving Personality to Procedural Animations using Math

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t3ssel8r

It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.

Codeer's video on procedural animation:    • Unity procedural animation tutorial (...  
Twitter thread about rope animation:   / 1470039981502922752  
Semiimplicit Newton's Method: https://en.wikipedia.org/wiki/Semiim...
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_...
PoleZero Matching: https://en.wikipedia.org/wiki/Matched...

Math animations made using the communitymaintained version of manim: https://www.manim.community/

Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion

Music:
lofi geek give me
lofi geek souls
lofi geek real
lofi geek two lifes
lofi geek lights

#SoME2

posted by iddnc