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Coding Adventure: Simulating Fluids

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Sebastian Lague

Let's try to convince a bunch of particles to behave (at least somewhat) like water.
Written in C# and HLSL, and running inside the Unity engine.

Source code:
https://github.com/SebLague/FluidSim

If you'd like to support me in creating more videos like this, you can do so here:
  / sebastianlague  
https://kofi.com/sebastianlague

Resources:
https://matthiasresearch.github.io/p...
http://www.ligum.umontreal.ca/Clavet...
https://sphtutorial.physicssimulati...
https://web.archive.org/web/201407250...

Music:
https://github.com/SebLague/MiscProj...

Chapters:
0:00 Intro
0:27 Gravity and Collisions
2:31 Smoothed Particles
3:55 Calculating Density
7:53 The Interpolation Equation
11:58 Gradient Calculations
15:38 The Pressure Force
19:19 Trying to Make it Work...
22:05 Optimizing Particle Lookups
26:31 Spatial Grid Code
27:48 Position Predictions
30:32 Mouse Force
33:22 Artificial Viscosity
36:46 Pressure Problems
39:51 Bugs
41:06 Parallel Sorting
43:22 Some Tests and Experiments
44:47 The Third Dimension
47:23 Outro

posted by Noaccoii