In this video, I follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s "RealTime Fluid Dynamics for Games" algorithm and code in Processing (Java). Code: https://thecodingtrain.com/challenges...
p5.js Web Editor Sketch: https://editor.p5js.org/codingtrain/s...
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References:
GitHub Issue: https://github.com/CodingTrain/Rainbo...
RealTime Fluid Dynamics for Games: http://www.dgp.toronto.edu/people/sta...
MSAFluid: https://www.memo.tv/msafluid/
Lily Pad: https://github.com/weymouth/lilypad
Fluid Simulation for Dummies: https://mikeash.com/pyblog/fluidsimu...
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Why Laminar Flow is AWESOME: • Why Laminar Flow is AWESOME Smarter...
What DO we know about turbulence?: • Why 5/3 is a fundamental constant for...
Perlin Noise: • Perlin Noise in p5.js
Livestream Archive: • Coding Train Live 167: Bouncing DVD ...
Related Coding Challenges:
#24 Perlin Noise Flow Field: • Coding Challenge #24: Perlin Noise Fl...
#102 2D Water Ripple: • Coding Challenge 102: 2D Water Ripple
#103 Fire Effect: • Coding Challenge #103: Fire Effect
Timestamps:
0:00 Introduction
0:59 Topic suggestion from deardanielxd
3:30 Mike Ash's "Fluid For Dummies" thesis
6:42 Incompressible fluid
8:45 Velocity field
9:12 Density of dye
11:14 Port the code to Processing
15:47 addDensity() function
19:34 Diffuse
23:35 Project
25:52 Advect
30:17 Set bounds
33:05 Mirror velocity in edge layers
36:19 Time set function
38:58 Render the density
44:10 Add fade
46:40 Add perlin noise
48:00 Add Pvector
50:35 Recap and next steps
52:22 Adjustments to code
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
Website: http://thecodingtrain.com/
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p5.js: https://p5js.org
p5.js Web Editor: https://editor.p5js.org/
Processing: https://processing.org
Code of Conduct: https://github.com/CodingTrain/Codeo...
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#fluidsimulation #turbulentfluidflow #processing