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Normal Maps Tangent Space u0026 IBL • Shaders for Game Devs [Part 3]

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Freya Holmér

In this final lecture we dive into normal maps, tangent space, height maps and imagebased lighting

If you are enjoying this series, please consider supporting me on Patreon!
  / acegikmo  

00:00:00 Intro
00:01:17 Recap
00:10:34 Multilight support (assignment 2)
00:14:48 .cginc include files
00:21:18 Multiple passes
00:24:20 Macros
00:25:15 Unity's lighting macros
00:47:05 Questions
00:49:45 Garden of the sea example
00:54:39 Color/Albedo texture
01:00:10 Normal maps & tangent space
01:27:51 Questions
01:44:00 Normal map intensity
01:46:43 Height/Displacement maps
01:58:18 Vertex shader texture sampling
02:01:29 Vertex offset & mesh normal caveats
02:07:29 Questions
02:24:47 The importance of ambient light
02:26:18 Basic ambient light
02:29:35 Imagebased lighting (IBL)
02:33:50 Skybox shader
02:36:46 Rectilinear skybox sampling
02:42:00 Diffuse IBL
02:52:02 Specular IBL
03:10:23 Outro

Project Download & Assignments: https://docs.google.com/document/d/1h...

Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!

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✫ Video Production by Higher Vision:
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➤ Edited by Stelly:   / stelly47050876  

posted by andisiwauo