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Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14

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[Disclaimer:] This video was made on 8 January 2022. If you're watching it closer to the official release of Godot 4.0 stable, the issues I'm mentioning here have most likely been resolved. At least I hope they have been. (Excluding, of course, the intentional changes introduced by design into the 4.x branch which are annoying to a 3.x developer, like materials. Those have hopefully received autoconversion treatment in the full release, otherwise porting a mature project to Godot 4 will continue to be a royal pain in the a.r.s.e.)

#GodotEngine #IndieGameDev #Godot4

posted by Bonecco5l