In this video, I go over my latest project and answer in more details the questions I got on Reddit, mainly how to achieve a sense of massive scale, what is my texturing workflow for large scale environments/objects and some optimization tips.
Links mentioned in the video:
Video from @CriticalGiants about Epic Scale:
• How To Create EPIC Scale In Art
JSplacement Download:
https://archive.org/details/jsplaceme...
Distance Blending in Blender:
• How to Fix Landscape Tiling in Blende...
• 2 useful tricks for texturing large s...
Free greeble asset packs:
https://blendswap.com/profile/3007/bl...
Character Clothes from Sketchfab:
Hoodie: https://sketchfab.com/3dmodels/hoodi...
Pants: https://sketchfab.com/3dmodels/cloth...
Boots: https://sketchfab.com/3dmodels/oldb...
Working in multiple scenes on big projects from @MicheMiche:
• Eternal Ascent 3rd place Full Creat...
My Socials:
Instagram: / chap.cg
Artstation: https://www.artstation.com/thibault_c...
Reddit: / chapcg
Music Attributions:
softvibes
Music: https://www.bensound.com
License code: VCQTIHLHQ0BAMBCV
melancholylull
Royalty Free Music: Bensound.com/royaltyfreemusic
License code: 08IDQ7HFMHNTFUE0
cozycoffeehouse
Music I Use: https://www.bensound.com/freemusicf...
License code: EZLCDKNXRYEWPYBA
rainday
Music: Bensound.com/royaltyfreemusic
License code: SVLNU3IM008BWTCL
Chapters:
00:00 Intro
00:20 Project Inspiration
01:45 How to get a sense of massive scale
04:35 Where to get textures
06:15 JSplacement Demo
08:57 Texturing large scale scenes/objects
10:22 Faking details
11:30 Asset Packs
12:10 How long did it take
12:56 How to do big projects without crashing
14:25 Conclusion