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Wonderful World of Particles - Cinema 4D (1/4)

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Maxon Training Team

Demystifying Post Production: Wonderful World of Particles Part 1 of 4

Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in postproduction, featuring Cinema 4D, Redshift, XParticles, After Effects, Particular, Houdini, and Unreal Engine.

We'll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools.

Week 1
Master Trainer and particle expert Lionel Vicidomini kicks off the series by looking at the variety of methods you can use natively in Cinema 4D to create and manipulate particles, including standard particles, forcefield, particles on a spline, and clever ways to use the MoGraph tools. You'll see that Cinema 4D is a very capable tool for creating amazing scenes of dancing particles!
(this is the version with better fps on the recording)

Project Files: https://bit.ly/Demystifying_Shared_Re...

AsktheTrainer Particles by Noseman:    • #AskTheTrainer | Particles  
Nidias Dias Quick Tip:    • Quick Tip 8   Microsoft 365 Styleframes  

00:00:00 Welcome
00:00:34 Housekeeping
00:03:00 Introduction
00:06:19 Today's overview
00:07:51 Standard Particles
00:08:17 __ Parameters
00:08:59 __ Objects
00:10:04 __ Forces
00:10:52 __ MG Tracer
00:12:33 __ Forces, Fields
00:13:23 Example, preview
00:14:28 __ Start, new file
00:14:48 __ MG Tracer
00:14:54 __ Force, Rotation
00:16:19 __ Rot., Box Field
00:17:50 __ Rot.v.Field, Axis
00:19:50 __ Destructor
00:20:24 __ Friction, Random
00:24:00 Q Particles, Deformer
00:25:55 Particles, MoGraph
00:27:34 __ MG Tracer, Effector
00:27:46 __ Plain Effector
00:28:43 __ Plain E., Random Field
00:30:14 __ Rotation, Linear Field
00:31:35 __ Formula Field
00:32:37 __ Field Mask, Random
00:33:08 Q What is a Field Mask
00:34:03 Q __ Field Force, Solid
00:37:45 Q __ Linear
00:40:03 Q __ Spherical, control
00:42:02 Tornado example
00:42:06 __ Emitter, Field Force
00:42:29 __ Solid, strength
00:43:05 __ Radial Field
00:44:28 __ Mask, Box Field
00:45:37 Field Force Curl
00:46:24 __ Emitter
00:46:33 __ Field Force
00:46:54 __ Volume, Vector
00:47:06 __ Random Field
00:47:53 __ Volume Object Field
00:48:40 __ demo problem
00:49:23 __ Vector Curl
00:51:32 Redshift 3D Curl
00:52:06 __ RS Object, Hair Strands
00:52:26 __ Adjusting Tracer
00:53:10 __ RS Obj, Strands to Capsules
00:54:03 __ Adding RS light
00:54:18 __ Render Settings
00:54:51 __ Second light, adjusting
00:55:16 __ RS material, Glas
00:56:04 __ Rs Dispersion
00:56:59 __ Sphere, RS Incandescent
00:57:58 __ Only reflection refraction
01:00:50 __ Result, prerendered
01:01:16 Team discussion result
01:03:50 Q RS Standard Material
01:06:00 Q Geometry v Generated
01:06:45 Q Point Cloud Files
01:07:37 Next week
01:09:00 Thank You and Bye!

posted by tandkassefl