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Reinventing Minecraft world generation by Henrik Kniberg

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Jfokus

The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic new caves, massive mountains ranges and overall more naturallooking terrain.

In this talk we'll geek out on the gory details of this. How does Minecraft procedural world generation actually work, what did we change and why? And what did we learn along the way?

I think procedural world generation is fascinating. Hopefully you will too after this :)

Henrik Kniberg, Mojang

Recorded at Jfokus 2022 in Stockholm 3rd of may
http://www.jfokus.se

posted by hegskyfk0