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Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?

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In this short lecture I want to explain why programmers use 4x4 matrices to apply 3D transformations in computer graphics.

We will learn why we need a 4x4 matrix to represent 3D transformations, including the mathematical explanation and also a geometrical intuition.

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Enjoy!

posted by djjairopinedab4