I made Sebastian Lague's procedural planet in Godot 4!
I also explored the capabilities of multipass postprocessing and compute shaders.
Source code: https://github.com/athillion/Procedur...
► Procedural Moons and Planets, by Sebastian Lague:
• Coding Adventure: Procedural Moons an...
► Water breakdown (foam), by Owen Deery:
http://fireface.com/personal/water/
► Water refraction, by kmltml:
https://gist.github.com/kmltml/2e2091...
Music:
"Price of Freedom" by Zakhar Valaha
"Chill Abstract (Intention)" by Yrii Semchyshyn
"Space" by Music Unlimited
"Floating In Space" by Music | SFX
Chapters:
00:00 Intro
01:44 Terrain and Compute Shaders
09:25 Ocean
11:18 Atmosphere
13:25 Stars
14:33 MultiPass PostProcessing
15:16 Epilogue
#godot #godotengine #gamedev #programming