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Welcome to Shaderland - An introduction to shaders in Godot

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Hello Godotneers! Have you ever wanted to use shaders in your game but found that they are some sort of black magic? In this video we're going to to explore how shaders work in Godot and how to write shaders both in Godot's visual shader editor and Godot's builtin shader language. We cover both vertex shaders and fragment shaders, so that after you've watched this video, you should have a solid foundation to start your own journey into Shaderland.

== Table of contents ==

00:00 Introduction
00:54 Rendering basics
01:50 The shader pipeline
05:19 Vertex shaders
10:08 Selecting vertices
14:46 Animating with time
21:58 Writing vertex shaders with code
32:07 Fragment shaders
40:09 Masking & image manipulation techniques
55:26 Controlling shaders from game code
58:41 Writing fragment shaders with code
1:10:26 Conclusion

== Useful Links ==

Inigo Quilez' "Painting with Maths" series:    • Painting with Maths  
Godot Engine Shader Language Reference: https://docs.godotengine.org/en/stabl...

posted by hanjaylay837u