In this video, I try an recreate the climbing system from the legend of Zelda: Breath of the wild in the Godot game engine! We go over my character controller and then the iterative design process I used to create the system in Godot!
Source code for the project:
https://github.com/LeonStansfield/Cli...
Follow me on Twitter: / leonstansfield0
And check out the game on Itch.io: https://leonstansfield.itch.io/