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Godot 3D - Animation Tree Part 1 - Basics | Character Animation Tutorial: 3

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Bonkahe

Today we’re diving into animation tree’s this is going to be part one of two, this first video will be on the basics of different nodes within the animation tree, and next week we’ll be going into details of method calls within animations, as well as blend shapes, following all that we’re going to go ahead and make a simple character controller to get that all in game.

AnimationTree Docs: https://docs.godotengine.org/en/stabl...

Github: https://github.com/Bonkahe/GodotEduca...
Godot: https://godotengine.org

Thank you to everyone who watches these videos, I’m working on the next hermit video currently, it’s still a couple weeks out as I have a couple things I want to wrap up before I finish the video, but I have already started recording on it, so I’m very excited to get something out there for you guys on the subject of Hermit, keep being awesome everyone!

timestamps
00:00 Intro
00:20 New Animations Imported
00:47 Setting up Animation Tree
01:10 Tree Root Options
04:30 Working with a Blend Tree (What we'll be using)
04:39 Node BlendSpace2D
05:46 Node Basic Animation
05:56 Node One Shot
06:36 Filters (OneShot, Add and Blend Nodes)
07:30 Node Add
08:58 Node Blend
10:30 Node TimeSeek
10:56 Node TimeScale
11:30 Node Transition
12:45 Node State Machine
13:20 Working with a State Machine (Within a Blend Tree)
14:22 Important Note: Animation Transitions
14:50 Closing Notes and Things to Remember
15:55 Wrapping up, Thanks for watching!

posted by bj4077madma