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How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica

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Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.

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How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica

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