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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

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For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980's wound down, Mechner found himself fighting against not only the limitations of the Apple II hardware but the impending death of the platform itself. Decades later, Prince of Persia remains a classic example of how the constraints of early gaming led to solutions that advanced the artform.

Directed and Produced by Justin Wolfson
Edited/GFX by Parker Dixon

Footage used in this video:
AchievementX360Nerds:
   • apple 2 lle start up and shut down  
Old Classic Retro Gaming:
   • Apple II Game: Championship Lode Runn...  
DerSchmu:
   • C64Longplay  Castles Of Dr. Creep ...  
Mauri al Pedo:
   • Prince of Persia, Sega Genesis (Compl...  
Various For:    • Prince Of Persia (NES) Complete Walkt...  
Al82: Retrogaming & Computing:
   • Prince of Persia Longplay (SNES) [50 ...  
   • Prince of Persia Longplay (Game Gear)...  
WorldofLongplays:
   • Game Boy Longplay [193] Prince of Persia  
groovymacgames:
   • Prince of Persia (1992 Macintosh) Com...  
OtakuChest:
   • Video  
Dan Prince:
   • Prince of Persia  Funny death montag...  
hirudov2d:
   • Apple II Longplay  Prince of Persia  
   • Apple Macintosh Longplay  Prince of ...  
Kapeesh:
   • The Dagger of Time & Releasing the Sa...  
   • Father vs Son [Boss Battle] & Life Up...  
   • Farah Glitches Again & Bridge Collaps...  


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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

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