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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

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Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks indepth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.

Opening clip pulled from this video:
   • Amnesia: The Dark Descent (Best of Re...  

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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

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