Having watched my kid take out a few bots in Fortnite I decided that the enemy movement in my game needed fixing. The basic ’follow the path’ movement wasn’t up to snuff so I fiddled with BlendSpace2D inside of the enemy’s AnimationTree. The result needs finessing but at least the math seems to be correct, which was trickier that I’d though it would be. I also introduced some essential collectibles to use as a base for mission objectives. Take a look.