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A proper look at WebGPU for native games

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Madrigal

In this video we take a proper look at the new WebGPU graphics API, support for which was recently added to the Basis engine. How did it go? For more information, check out the development blog at https://www.madrigalgames.com/

Porting my renderer to Vulkan:    • Porting my renderer to Vulkan  
"I want to talk about WebGPU": https://cohost.org/mcc/post/1406157i...
The WebGPU C++ guide: https://eliemichel.github.io/LearnWeb...
Dawn: https://dawn.googlesource.com/dawn
wgpunative: https://github.com/gfxrs/wgpunative
Naga: https://github.com/gfxrs/naga

00:00 Intro
00:38 Background
03:22 What is WebGPU?
09:52 Shader transformations
17:40 Some good articles/resources
20:05 A look at the API
22:42 How did it go?
25:49 The current state of WebGPU?
28:02 Things I like :)
29:33 Things I don't like :(
30:25 Things I meh...
31:38 Outro

posted by Evolticy