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Why Have Open World Games Become Boring

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When I first played skyrim I was amazed by the sheer size of it. Bethesda's Opening was built to amaze the player. You are going through the hills not really paying attention to anything around you. After escaping and being inside of a small town to a cave you end up finding your way out. And there it is. The world of skyrim. When I was younger I couldn’t truly appreciate the way they made the opening but It is actually amazing when you think about it. It's what all great open worlds do. With the witcher 3 you are going around the area of in white orchard and think wow this is a decent size and then you find yourself roaming around the North of the Continent on Roach not knowing how far you’ll go but knowing around every corner you’ll have either an amazing view or an activity to do. In Elden ring you start off running around in this small cave doing the basics then open the doors and see the sheer size of the world. But not only does that look outstanding you’ll be wandering around and be transported to one corner and then another corner of the map and now you look at it and see how that one part you thought looked or felt massive is in fact miniscule in comparison to the rest of the game. What all these games have in common is that they are some of the best open worlds that have been made ever. Period. Now some games that I’ll mention as well as I know people will talk about are Breath of the Wild, Red Dead 2 and Ghost of Tshima. Currently I have two of those to play this year but I know of them and I’ve seen plenty about them.

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Time Stamps
Intro 00:002:35
Reasons Open Worlds Are Boring 2:3612:09
How UI Effects An Open World 12:1013:53
The Ubisoft Approach: AC Valhalla 13:5419:16
The Bethesda Approach: Skyrim 19:1729:15
The Rockstar Approach: Red Dead Redemption 2 29:1636:51
The From Software Approach: Elden Ring 36:5240:41
My Personal Favourite 40:4244:52
Revisiting the Reasons 44:5353:23
Are Open Worlds Boring? 53:2455:00

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