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We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
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Edited, Filmed & Colored by Jeremy Jayne
Written & Hosted by Danny O'Dwyer
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 Intro
1:58 Why call it "Prey"
7:22 Creating the Space Station of Talos 1
22:22 Managing Player Choice
31:15 The Mimic
37:06 Trouble with GLOO Cannons
43:45 Harvey's Thoughts
45:35 Mooncrash
51:55 The Ending (Spoilers)
52:35 Prey's Reviews & Legacy
57:22 Credits