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Andrew Shouldice breaks down the design of Tunic. From the way its camera works to how the game reveals its secrets, handles combat and uses and ingame manual.
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Hosted & Edited by Danny O'Dwyer
Produced by Danny O'Dwyer & Jesse Guarascia
Motion Graphics by Pica (http://www.pica.me.uk/ | / vivapica )
0:00 Intro
1:13 Camera Perspective & Art Design
6:12 Dungeon Design
9:32 Revealing Secrets
11:00 Combat Design
13:50 The Manual
15:50 Outro