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Red Alert 2: Yuris' Revenge - Comparing Anti-Air Units #2

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In the first video of comparing the AntiAir units there were quite a few things that were left out. Many members also complained about not using Flak Tracks against multiple targets.
In this video I tried not only to include those things but also a few suggestions from the members and a few more new things that I found out.

So, in the first test you will notice the Flak Tracks bringing down Kirovs at a completely different time. This happens because Flak Tracks deal more damage when they are closer to the target. A very useful tip to keep in mind.

In the next test, I tried to see how much damage a Flak Track deals against a group of Kirovs. In order for the Flak Track to hit multiple targets and deal a decent amount of damage to all of them the units have to be extremely close. When I tried to position the Kirovs at the exactly same spot the Kirovs ( and in that case any unit) start moving to a "free" location. That means you can never have hordes of units at the exactly same hex when they are idle. However, when the units are moving or attacking they can remain at the exactly same spot so this is why in the video I had to force Kirovs to attack so that all of them remain in the same position so that the Flak can benefit from its Splash damage and get a better conclusion.

The last part was a request from a player so don't bother trying to understand what's going on.

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posted by misandokaas