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Procedural City Generator 1.2.1 - Quick Start Guide

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Coqui Games

Follow the steps in written form with the Workflow Guide https://docs.google.com/document/d/1q...

Chapters:
00:00 Intro
01:01 Create your city
01:39 Add City Limits
03:17 Use a custom shape for your City Limits
05:32 Add an edge road to the City Limits
06:19 Spawn Road Connectors
07:05 Assign a floor Actor
07:26 Spawn City Zones
08:51 Use a custom shape for your City Zone
10:01 City Zones can use a data table to load data
12:41 The taller City Zones take priority
14:20 Hide the City Zones
14:39 Generate the city roads
16:03 Disable Culdesacs in Advanced Settings
16:32 Generate Connecting Roads
16:52 Connect Road Connectors to Edge Road
18:41 Generate teh Main Roads
19:49 Generate the Minor Roads
20:34 Generate the Side Roads
21:04 Road generation order
21:37 Add a road manually
24:25 Configure the roads
26:27 Generate the city plots
27:37 Procedural Plot generation
28:30 Manual Plot generation
31:54 Generate an individual Plot
32:49 Disallow buildings on a Plot
33:51 Add sidewalks to the Plots
34:23 Modify the shape of the Plot
35:33 Spawn the Crossroads
36:02 Add Procedural Parks
36:23 Spawn the buildings
37:25 Apply building actions
37:43 Set the mailboxes
39:18 Set the driveways
40:59 Clear driveway obstacles
41:24 Spawn Building Props
43:02 Spawn Road Props
45:32 Configure the Subway System
46:00 Spawn the city props
48:28 Spawn the foliage
48:54 Spawn City Foliage
49:45 Spawn Area Foliage
52:11 Spawn Spline Foliage
54:15 Bake Blueprints to Nanite Meshes
56:06 Bake the roads
59:47 Bake the Plots
01:01:10 Bake building driveways
01:02:28 Bake the building spline props
01:02:55 Select baked Meshes

posted by Varrina7b