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Procedural City Generator 1.2.1 - Destruction Guide

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Coqui Games

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https://linktr.ee/coquigamesdev
Download the additional free buildings here https://www.mediafire.com/file/ro9ucn...

Chapters:
00:00 Intro
01:15 Enable Destruction
02:49 Enable citywide destruction
04:34 Apply damage to the buildings
10:26 Create a destructible building from scratch
10:43 Create a new building Blueprint
11:44 Set Material IDs to randomize
15:44 Convert Static Mesh to Nanite
17:07 Create your Geometry Collection
18:49 Fracture the Geometry Collection
20:35 Configure the Geometry Collection asset
22:53 Create the Geometry Collection Blueprint
24:46 Add the GC class to the component
26:39 Set the materials in the destruction component
28:43 Configure the destruction component
32:53 Caching the simulation
35:26 Why do we cache the simulation?
37:33 Use the Destruction Cache Manager
39:15 Use the Damage from Start option
40:59 Create the Cache Manager and Collection
42:32 Record the simulation
43:15 Play back the recorded simulation
44:10 Trigger the cached simulation playback
45:10 Trigger all observed components
45:37 Trigger specific observed components

posted by Varrina7b