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Odyssey 2 Game: Blockout!/Breakdown! (1980 Philips)

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Old Classic Retro Gaming

In Blockout!, the item is to shoot through the blocks in the briefest measure of time. There are four shaded lines of blocks, and each line has an electronic evil spirit. The electronic evil presence can supplant eliminated blocks when charged. They'll be charged by contacting either side of the screen. Subsequent to putting a block, they'll lose the charge, and in the event that they attempt to cross a hole uncharged, they'll fall and return after a punishment time.

In Breakdown!, the article is to obliterate the most blocks the player can in 60 seconds or less. Dissimilar to Blockout!, the ball (called Blockbuster) won't deflect while hitting blocks, just while raising a ruckus around town edges, obliterating every one of the blocks it crosses on its way.

In the two varieties, the quantity of Blockbusters (balls) is limitless.

posted by jmc8800r6