In this surface modelling exercise, I try and recreate the form of a carved top Les Paul. I have seen several queries on forums over the years, where people discuss various ways of building the top surface of a violin or an arch top/carved top guitar. In this exercise I build a main boundary surface which is controlled via style spline sections as well as connectors that reference geometry. The surface is then trimmed at the top and bottom to leave 4 sided holes. A boundary surface is then built over each hole. The cut away is simply added via a cut, rather than trying to model to explicit edges. The guitar body is modelled full width, removing any curvature issues that may arise along the centreline, if I had modelled the body as a half then mirroring at the end.
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You can download the model used in the video here.
https://drive.google.com/file/d/1Pdjy...
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