Learn how to play Pax Pamir 2e in just 20 minutes (there's a bit of silliness at the front and back)
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0:00 Intro
1:28 Important info
1:50 Overview
2:36 Setup
4:03 Basics of a turn
5:17 Purchase action
6:38 Play action
6:58 Impact (Leverage)
7:21 Impact (Armies and Roads)
7:48 Patriots and changing loyalty
8:27 Impact (Spies and Tribes)
8:49 Ruling a region
9:59 Overthrow
10:28 Impact (Favored Suits)
10:47 Card based actions
11:21 Holding hostages
11:39 Betray action and how to pay action costs
12:40 Taking prizes
13:08 Move and Battle (spies)
14:02 Move and Battle (armies)
14:50 Build action
15:11 Gift action
15:37 Tax action
15:54 Card suits and their effects
16:40 Special card abilities
17:07 Cleanup
18:23 Dominance checks and scoring
20:56 Outro
Corrections:
Not a rules mistake exactly, but the court that you see at 17:40 is impossible, as it has two patriots of different powers.
Another minor error at 19:45, the numbers I wrote over the dials are wrong, they should be 4 instead of 3.
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