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Godot Components - how to structure a game into manageable parts (Beginner/Intermediate)

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Hello Godotneers! When you are creating game in Godot, it is often hard to decide how to structure all your nodes and scenes. Which nodes should go into which scene? Which nodes should talk to each other and when? This video explores ways in which you can create selfcontained components in Godot and shows techniques that allow components to access other components and communicate with them while still keeping them usable independently.

Contents
===========

00:00 Introduction
01:07 The setup
06:00 Defining components
08:19 Creating components at runtime
10:46 Signals
13:35 Detection with Areas
19:31 Contracts
24:22 Reuse of components
31:12 Detection with slide collisions
35:25 Groups as classifier
41:17 Combining components
47:45 Autoloads
51:53 Custom signals
53:40 Signal relays
58:48 Component access with groups
1:03:05 Call propagation
1:06:22 Configurable node paths
1:10:01 Conclusion

Useful links
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Godot Signals https://docs.godotengine.org/en/stabl...
Godot Physics Introduction https://docs.godotengine.org/en/stabl...
Godot Areas https://docs.godotengine.org/en/stabl...
Godot Groups https://docs.godotengine.org/en/stabl...
Godot Autoloads https://docs.godotengine.org/en/stabl...

posted by hanjaylay837u