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Dominions 6 - Late Pyrene Strategy at a Glance

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Zan

A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started!

Do note I have not actually played a full multiplayer game as many of these as the game has only come out recently.

If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss!

Shoutout to Sturm for creating the viewable summons at the pretender screen mod

ChazzyBurger made a more detailed guide, its awesome!
   • Dominions 6 National Overview LA Pyrene  

Here are also some discord guides from ExasperatedCultist, a fantastic dom6 theory crafter.

Thugging 101:   / discord  

Okay, Pretenders!:   / discord  

Fort Placement:   / discord  

00:00 Summary
00:25 Units
01:02 Commanders
01:56 Summons
04:22 Roster Gameplan
05:21 Spell Recommendations
06:47 Pretender Design
08:28 Gameplay Strategy

Here are my written notes if that helps too
LA Pyrene

Summary: Feudal kingdom ruled by decadent half breed demon nobility and the church. They have a massive focus on blood and glamour magic with powerful capital only halfdemon knights.

Unit Summary
Bekryde units with more stats and resistances
BUT Lower precision and magic resistance.
Knight is very good value
Sacred is VERY strong, but weak to smite demon from priests.

Commander Summary
All commanders have fire,cold resistance and darkvision.
All mages are decent commanders.
Strong focus on glamour and blood magic.
Out of capital Sorgina air 2 provides patrollers for blood hunting.
All commanders can join a sabbath in combat.
Diversity issues that can be resolved later in the game.

Summons Summary
Succubi and Incubi are expensive seducers with glamour magic.
Best chance of fixing magic diversity issues for the nation by stealing mages of other nations or thrones

NonNational Summon
Cambion Progeny are the occasional result of demonic seduction.
Blackhawks are the best patrollers for the nation
Bluecaps and Gnomes help the nation break into Earth and Nature magic.

Combined Roster Summary
Glamour and Blood magic are somewhat weak early, but scale well.
Therefore the nation relies a lot on the strength of their sacred to survive the early game.
Can diversify magic later as they seduce mages of other nations.
A good target is to try and seduce throne defenders when possible.

Spell Recommendations
Group Luck
Blood Lust
Twilight/Nightfall
Summon Imps
Sabbath Master/Slave
Blood Burst
Aura of Splendor+
Aura of Bewilderment
Charm
Leech

Pretender Design
Strong bless for the early game, with optional late game strength.
Undying+Enchanted blood synergizes extremely well with the sacred cavalry
At least blood 5 crafting, as climbing past blood4 is difficult without empowerment or heroes
Astral Earth is likely useful too, for golem access.

Gameplay
(Early)
Early gameplay is mostly defined by throwing sacred cavalry at problems.
Once capital recruitment is maxed, there are two routes to take.
Either build a first fort and boom as normal
Or invest in foreign labs to recruit Sorginas and begin your blood economy early.
Since this is early bloodhunting keep in mind peasant assassinations.
Prioritize hunting with Cambion Kings/Counts in low candles, countess/queens in high.
Use Air2 sorginas to summon black hawks for upkeep free patrol strength

(Midgame)
For the midgame we want to seduce throne defenders, or whichever mages your first war target was using with succubi/incubi. They can scale walls so once you trap them in their forts you can freely steal their mages.
Lifelong protection and soul scales are great items to use here.
Replacing their dominion candles with yours increases your chance of a successful seduction.
Expand the blood economy where possible. Countesses are more efficient bloodhunters than counts, but susceptible to peasant assassination. Be mindful of dominion candles.
Focus on completing the Earth and Nature minigame
An Earth random cambion summons a blue cap
Blue cap forges Earth boots
Earth random Cambion Queen uses earth boots to summon a gnome, and forge a bloodstone

(Late)
Never stop expanding and using your blood economy. Try to stick to about 100 slaves in your bank at once
Any more than that and you aren't summoning enough demons or crafting items, any less than that and the blood economy is too small
Good ways to spend blood slaves would be
Crafting blood boosters for infernal disease or ritual of the five gates
Three red seconds for citadels
General combat magic like leech, life for a life, or infernal prison
Remember to blood sacrifice to push dominion

posted by kriglid0