If you've been in aimtraining communities for a while, I'm sure you've heard something about there being a limit to its effectiveness. That at a high enough level, your improvement in scores in aimtrainers won't be reflected in game. This is something I used to believe myself, but I wanted to truly put the idea to the test, if I got into the top 10 worldwide in an aimtrainer, would I get better in fps games?
This is by far the most amount of time and effort I've ever put into a single video, even disregarding how long it took to actually get the scores this took ages to edit and script, I hope you all enjoy ❤
The gameshow style fps I was playing at a few points throughout this vid is called the finals, its free on steam and the most fun I've had in an FPS in years, I highly recommend it ^^
The benchmarks I use are the season 3 voltaic kovaaks benchmarks, I chose them since I think they translate better to in game performance than the newer season 4 benchmarks or the aimlab benchmarks. If you'd like them yourself, go into the link below, click on file, make a copy and add your scores!
https://bit.ly/VTkvksprogressS3
Discord / discord
Chapters
0:00 Intro
1:00 My introduction to aimtraining
2:18 Dimishing returns
3:00 Why I stopped aimtraining
3:48 Returning to aimtraining
5:46 The grind for top 10
7:14 Did it help?
7:45 What I did differently
10:46 Mouse control vs in game aim
12:04 Closing thoughts
Music
Home Half Moon
Home Oddysey
Home Byzantium
Home Before the Night
Home I will Forget
Home Headcase
Home Atlas
Peripherals/Settings
Mouse: OP1 8k
Mousepad: Artisan Shidenkai Xsoft
Keyboard: Wooting 60HE Modded
Headset: AKG 702
Microphone: Rode Procaster
Sensitivity: About 34cm but I change often
Resolution: 1920x1080 in everything but cs, 1280x960 for cs