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when the director actually listens to feedback

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Ocean's Eleven is a "fun" heist movie. Director Steven Soderbergh never intended for it to be anything terribly more deep than that. But part of the reason it's captivating and successful is because of the way the film prioritizes character and character interaction over pure plot. The macro editing of Ocean's Eleven was all about good pacing and making sure we spent enough time just hanging out with the characters to really develop a fondness for what they got up to. Today I'll take a look at some of the important decisions Soderbergh made to ensure the rhythm and release throughout Ocean's Eleven was the best it could be, even if it went against some of his initial instincts as a director.

Written & edited by Danny Boyd

posted by Bovenxd