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What Makes A Good Boss Rush?

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Design Doc

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Boss rushes are prone to feeling like filler content in a video game. It’s very easy to slap in some bosses back to back, call it a day, and get an underwhelming segment of a game. Not that that never works, but designing a great boss rush requires a delicate touch to avoid feeling like a game is repeating itself. Let’s talk about how to get the band back together and design a toptier boss rush.

Featuring:
Wo Long: Fallen Dynasty
Mega Man (all of them, basically)
Okami and Okamiden
Dance Dance Revolution
Pizza Tower
Devil May Cry 3, 4, and 5
Cuphead
Breath of the Wild
Kirby (all of the recent ones, basically)
Shadow of the Colossus

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#cuphead #pizzatower #kirby

posted by cmaferrarigy