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vvvv gamma Graphics Tutorial 014 | Repeat Pattern on Y axis with FUSE Shader

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Takuma Nakata

Additional Memo : I was struggling with the artifact happening on the distorted mesh, but that was because I was using Noise(Vector3) instead of Noise(Scalar). If you use the Scalar one and multiply the position using *(scalar) than it souldn't happen. This is due to Noise(Vector3) giving you different values for each axis.


Lets understand how swizzle (?) works!!
Actually I'm not sure what swizzle means, but they call this XYZ thing swizzle so it's a swizzle. And with FUSE Shader graph, you can really play a lot with geomtery and pixel shader.

I wanted to share a small technique I love on FUSE, and by understanding this, you can actually play a lot with material as well. Might cover material for my next video.
Info
What is vvvv gamma?? https://visualprogramming.net/​
Download link https://visualprogramming.net/​#download
Support FUSE!! https://www.thefuselab.io/

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posted by saharakitexb