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Unity's New INPUT SYSTEM | Unity Beginner Tutorial 2024

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In this Unity tutorial, we'll dive into the flexible and intuitive New Input System, perfect for enhancing your game's user interactions. We'll start with installing the system and setting up your first action map. I'll guide you through scripting a manager script and creating your own 3D and 2D character controllers, complete with practical examples. We'll explore the importance of deadzones to prevent unwanted character movement, delve into coding techniques for inverting Y sensitivity, and discuss how to scale sensitivity across different input devices. Special attention will be given to console development challenges like handling disconnected input devices, navigating UIs, and rebinding controls. By the end of this tutorial, you'll be equipped with a wealth of knowledge to create more responsive and intuitive game controls. Let's embark on this journey to elevate your game development skills!

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➡Main Menu Tutorial:    • MAIN MENU in Unity (Best Menu Tutoria...  

Character Controller Tutorials:
➡FPS Controller with Footsteps:    • Creating an FPS Controller in Unity (...  
➡FPS Controller New Input System:    • FPS CONTROLLER Using New INPUT System...  
➡Third Person Controller Guide:    • Third Person Character Controller in ...  
➡Synty Third Person Character:    • Using Synty Characters in Unity (Thir...  

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00:00 Intro
01:50 Legacy vs New Input Reference
3:25 Installing Input System
4:17 Switching between Input systems
4:40 Fixing Binding Path Unity UI/UX Issue
6:14 Creating Input Action Map
10:16 Enabling AutoSave
10:43 Creating Input Handler Manager
19:35 Setting Up An FPSController
28:21 Testing The FPSController
29:46 How to implement deadzones
31:11 Scripting Deadzone limits in code
32:22 Scaling Input Sensitivity between devices
33:23 Inverting actions with a processor
34:09 Inverting controls in script
35:46 Print a list of connected devices
36:58 Detecting when input devices are disconnected or reconnected
39:27 2D Character Assets Download
39:54 Setting Up Input Actions for 2D Controller
41:44 Setting Up The 2D Character Controller Player
42:29 Creating 2D Character Controller Script
47:55 Testing 2D Controller Part 1
48:13 Fixing NullRef Issue for any input pieces of code
48:36 Testing 2D Controller Part 2
49:07 Navigating UIs with gamepads Updating EventSystem gameobject
49:52 Navigating UI's w/ gpads Copying UI event actions
50:37 Navigating UI's w/ gpads Updating Event System actions maps
50:56 Navigating UI's w/ gpads Selecting your first button
51:32 Navigating UI's w/ gpads Understanding how buttons navigate
52:33 Navigating UI's w/ gpads Updating FirstSelected via code
53:50 Navigating UI's w/ gpads Making sure Gamepads can always interact after mouse click
55:55 Looking At Unitys Input Sample Projects
57:27 Looking At Unitys rebinding UI package
01:01:14 Unitys Starter Assets Character Controllers

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#SpeedTutor #Unity #InputSystem

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