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Ten Ground Rules for Becoming a Great Game Master | Part 1

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How to be a Great GM

As we continue our journey to becoming a Great Game Master, this week we are talking about the 10 ground rules that I feel every dungeon master, game master and roleplayer should know, in order to set your entire RPG campaign up for success. So sit back, relax and take these in as they will be sure to make your next DnD, Pathfinder of Cthulhu game that much better.

Timestamps:
00:00 Introduction
02:15 Rules
05:38 The GM isn't responsible for the story
07:17 Numbers are suggestions
09:07 Surrender or run away
10:56 Everyone should have a goal

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posted by pleegtsl