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Stylized Game Asset | Full Workflow 3dsMax/Zbrush/Substance Painter

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Nina Shaw - GameArt

Download all the original scene files on my Patreon page:
  / 45510148  
Dowload my Smart materials here:
  / 43717796  
Join the Patreon group for more :   / ninashaw  
Special Thanks to my Patrons!
JB3D
Aravise
MindGames
Charlie W
Michael Fitzpatrick
dhiraj more

In this video I'll show you the complete workflow on how to model, unwrap, a Stylized Shield in Autodesk 3dsMax, Sculpt it in Zbrush and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version in Zbrush and unwrap the model in 3dsMax. After that, we'll bake the high and lowpoly versions and texture in Substance Painter.
Zbrush Brushes link: https://gumroad.com/l/nOkHw

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Thank you all for your support. If you have any questions please don't hesitate to contact me: [email protected]

Here’s a list of some of my Main Hotkeys in 3dsMax:
B – Bevel
CTRL+C – Copy
CTRL+V – Paste
CTRL+Z – Undo
Z Zoom
C – Connect
ALT+X – SeeThrough
F – Front View
T – Top View
L Left View
P – Perspective View
Q Select and move
W Select and rotate
E Select and scale
SHIFT+R Repeat last command
G – Hide Grids Toggle
M – Material Editor Toggle
F3 – Wireframe View Mode
F4 – Edges Shaded View Mode
S – Swift Loop
R – Regularize Edge Loop (Script)
A – Ring
CTRL+A – Select All
CTRL+I – Invert
SHIFT+S – Stitch (Uv’s tool)
1 – Select Vertices
2 – Select Edges
3 – Select Border
4 – Select Polygon
5 – Select Element


A small reward will show me that you love what I am doing, and I will keep creating FREE tutorials for you. Thank you for your support!
https://bit.ly/3bp1KeU


#Autodesk3dsMax#SubstancePainter#Zbrush#Stylized

posted by kuisehc