In this video of Sons of The Forest, I present the full update analysis of the full release update aka v1.0
If you have watched all 5 parts, I have added new stuff in here that I had time to add. Though not major if you wish to skip this one.
00:00 Introduction
00:39 New title scene details, visuals & music
00:59 Previous save warning & recommendation of starting a fresh save to experience the story & new features
01:50 Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
02:28 Added new findable Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
03:15 Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars
03:42 Jianyu helicopters will now take off and leave from bases around map, & may occasionally hover over player structures to check on them
03:53 Added campfire smoke plumes to villages that can be seen from a distance & will go out if there are no enemies there to tend to the fire
04:24 Raccoons & Animals
05:18 Rainbows
06:01 Added extra snow sled to help direct players from snow crash to the first ice cave
06:43 Lakes will now visibly freeze when players are nearby
07:25 Added a flashing Exclamation mark & bright red light to discoverable laptops
07:53 3D Printer & Solafite above ground
08:33 Shark in Rebreather cave finally appears
09:07 Glider & Golf Carts
11:11 'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game.
12:11 Added a range and valid target readout to the rope gun
12:42 Shotty Changes
14:04 If the bow does not have an arrow loaded another will automatically be loaded into the bow
14:19 Stone Storage & sled now carry 28 stones instead of 27
14:38 The taser stick now only has 3 charges per battery
15:20 Explosions will now cause break damage to all armor pieces hit
15:51 Sleeping
17:08 GPS & Map
17:55 Rebreather mouthpiece is now moved offscreen when leaving the water
18:13 Strength
19:22 Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
20:03 Consumables
26:16 Inventory
29:15 No printer resin by default in printers, instead you need to find and add it
29:50 Ziplines will now have visual harnesses when attaching stones or logs to the zipline
30:05 Added a cooking pot stand
30:16 Unmentioned Uncontrollable sliding added but now fixed
30:45 Bonfire
31:44 Explosive & Arrow storage structures
32:26 Added 2 new platform prefab structures & ability to snap them
34:48 Added new auto foundation system for some prefab structures
36:12 Glider Launcher
37:49 New Nice Chair & Couch
38:14 New trap: Explosive Tripwire
39:03 New traps: Molotov Tripwire & Leaf Trap
40:18 Stone Buildings
42:11 Buildings & Traps
47:46 Changes to thermals, fires, heating, cold, insulation, temperature, etc
49:46 Enemies
52:25 Multiplayer
53:47 Options & Game Modes
56:49 Rest of the update notes
59:54 Creative Mode
1:04:53 New Structure:Teleporter
1:06:12 New Structures: Attract and Repel Shrines
1:07:32 Solafite Building Upgrades
1:08:45 Artifact Pieces
1:09:35 Mystery Blueprint Locations
1:10:27 New Video Sting in Food Bunker
1:11:19 New Voice Lines
1:14:01 New Ending Voicelines – Part 1
1:15:58 New Ending Voicelines – Part 2
1:16:48 New Ending Voicelines – Part 3
1:17:30 Leaving Ending
1:20:17 Credits Story Images
1:20:27 New Stay Behind Ending
1:20:51 The last artifact piece
01:21:30 New Credits
01:21:34 Thoughts on the full release update & ending
I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.
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