I’ve capture how I rigged my subcharacter Leopold. It was a lot of adhoc work, because I never even thought about what he’d look like from the side… (He's not a central character in the episode) This rig is still lacking body turns, hip turns, and I forgot to create an inner/back side of Leopold’s jacket, but I’m sharing it with you anyway. Learn from my mistakes…
00:00:00 Start
00:03:44 Setup Styles
00:06:22 Mouth Switch Layer
00:08:34 Setting up mouth switch layers (interpolation)
00:10:28 Tracing the rest of the body
00:12:09 Putting in the basic bone structure
00:12:45 Bone strength adjustment
00:13:07 Adding pin bones for shoulders and wrist
00:27:31 Sleeve opening controller bones
00:34:10 Adding target bones for feet and hands
00:39:26 Fixing issues via point binding
00:40:35 Fixing issues with smart bones
00:45:30 Vitruvian Bones for feet
00:50:06 Eye Rig
00:56:52 Eyelid controller & blink action
00:59:52 Eyebrow controllers (point & layer animation)
01:01:40 Eyebrow controllers (bones)
01:02:15 Head Turn
01:07:01 Lip synching (manually)
01:09:10 Hand target mode switch
01:13:44 Sleeve button switch
01:16:01 Quick Test
The character voice work was done by Nasim Benelkour @luckspath, he'll be the voice of Leopold in the upcoming pilot.
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About Shadywoods:
A slacker dad struggles to raise his activist teenage daughter in the magical mayhem of a bewitched forest.
https://shadywoods.net
Due to the pilot episode being produced mostly as a oneman operation, production pace is slow. Check out the “Sneaky Peak” production blog to see how the next episode is coming along
https://kilianmuster.com/shadywoods
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