Buy real YouTube subscribers. Best price and warranty.
Get Free YouTube Subscribers, Views and Likes

References | C++ For Java Devs Ep. 10

Follow
GamesWithGabe

Join the Discord:   / discord  

In this video I go over how references work in C++. I visually explain how a reference is essentially the same things as a pointer, and I go over the big benefits that you gain by using references instead of pointers. Next, I refactor our vector library to use references instead of copies and explain the benefits of doing so. Finally, I end with a challenge to incorporate everything we have learned so far and create a dynamic array.

0:00 In This Episode
0:30 Linked List Solution
2:49 How References Work
5:48 Vector Using References
10:29 Challenge: Dynamic Array


Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/GamePhysicsC...
Game Physics (Ian Millington): https://www.amazon.com/GamePhysicsE...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/DataStructure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3dg...

posted by serovrd