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RED ALERT 2 Yuri's Revenge Alert Sun - Mission 1 THE FRIDGE (ಥ ͜ʖಥ)

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Martinoz

C&C Red Alert 2 Yuri's Revenge Alert Sun, Mission 1 THE FRIDGE the fan campaign released back in the previous decade. C&C Red Alert 2 Yuri's Revenge Alert Sun contains 7 EXTREMELY HARD AND UNFAIR missions for the Allied side. All you have to do is to download and unpack the campaign in the main directory with Yuri's Revenge 1.001.

Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D realtime strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the followup to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

Alert Sun is a fan campaign dating back to the 2002, 2003 or 2004 when ArgCmdr was an admin of YR Argentina. Expect absolutely no fairness towards you, tons of annoying ambushes, a lot of mazes and puzzles to solve and lack of units at your side. Most of the people expect that the first mission is an introduction to the game... NOT IN THIS CASE, I ASSURE YOU. Well, maybe in case that next missions are much longer, harder and even more unfair, then I can confirm this. Even at the beginning of the first mission you have a trap that is really nasty one of the dump trucks is a Demo Truck that is automatically attacked ╯ ͡° ل͜ ͡°╯ ┻━┻. The later path once you free the V3 Launcher and other units on your way, is full of ambushes coming from tents, civilian buildings and other places. The best thing is to simply bombard these buildings from the distance before the trigger is activated, insanely unfair campaign approved ( ͡ಠ ͜ʖ ͡ಠ). And don't even think of coming too close to these small sensors, once you are too close, Yuri sends tons of units at you making an instant mission failure. One of the most annoying things you will encounter in this mission are mostly hidden Virus snipers that take care of most your infantry units in one shot. And once you reach the third Silo be very very cautious. Masterminds and Magnetrons with Adepts... better take out their Bio Reactors to make them low on power.

Alert Sun Campaign http://www.moddb.com/games/ccredale...

posted by bosquecolorin36