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PROJECT BRUTALITY 3.0 - Regnum Damnatorum [100% SECRETS]

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Martinoz

PROJECT BRUTALITY 3.0 and Retribution Trilogy by DOOM_RO for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Retribution Trilogy is a WAD that is made of 3 levels two are quite long (with Regnum Damnatorum being obviously the biggest and longest) with Iconoclasm being a final level, short but also the most difficult. And Regnum Damnatorum is surely difficult too with over 1000 monsters placed in the small rooms or large open areas, a surely difficult experience with hordes of tough demons that want to snipe you. I wrote about sniping because in some areas it comes to such situations where Shotgunners and Chaingunners are placed on the other end of the area, sniping you without mercy from a long distance, surely hurts. Of course other monsters also want to take you down in huge numbers like Revenants and Mancubi who seem to appear the most times on this map, both will take you down really fast when you have nowhere to run. The map is divided in four different biomes that you have to explore first one is the starting point with Slayer's Tomb and monsters around, you also have access to the teleporters and you are blocked from final arena. There are two biomes connected by teleporters that you must explore to find the blue and yellow skull keys, both arenas will surely give you lots of challenge and secrets to explore (5 in each biome to find). Teleport to your right from starts sends you to a more difficult arena from start, you are instantly welcomed by a horde of midhigh tier monsters like Arachnotrons, Mancubi and Revenants, ouch. Teleport to the left has in my opinion less difficult beginning of the map with slower start and also easier encounters, you have way more place to navigate around than in the previous area in my opinion. And finally the arena with a Spider Mastermind that guards a teleporter to the Iconoclasm level while the Spider itself is a piece of cake, beyond the teleporter to Iconoclasm awaits you a really big difficulty leap.

00:00 Start
07:30 Archvile's Private Quarters
22:30 It gets easier from here, I think...
27:00 Is this a Quake Realm or something?
48:00 The Almost Final Arena
51:25 Iconoclasm

Retribution Trilogy https://www.doomworld.com/forum/topic...
Project Brutality 3.0 Download https://github.com/pa1nki113r/Project...
My Discord   / discord  
Duke Nukem Companion Mod https://forum.zdoom.org/viewtopic.php...
Davester2296 https://theofficialdavester2296.wordp...
Addons https://brutalrepository.pl​
Bullet Time X https://www.moddb.com/games/doomii/a...
SimpleHUD Addons https://forum.zdoom.org/viewtopic.php...

posted by bosquecolorin36