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Organic Unwrapping in Blender | Full Class + Free Gift

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Outgang

Grab your free gift on Outgang's front page: https://outgang.studio/
This is a full class on how to unwrap in Blender where we cover all the tools, addons and techniques we need to unwrap a head to AAA game quality.

During this class we discuss in detail the following: UV editor interface, UV Sync On/Off, Unwrap function, seam creation, Sticky Selection, Stich function, Select Linked, straightening tools, Pack Islands, Grab, Relax and Pinch brushes, Textools addon, MagicUV addon, Copy/Paste UVs, Multires modifier, Shrinkwrap modifier, projection techniques, baking vertex color and much more!

00:00:00 Introduction
00:07:49 Section 1: The UV Editor
00:15:47 UV Sync On/Off
00:20:16 Seams and First Unwrap
00:30:58 Select Linked, Sticky Selection, Stitch
00:44:07 Textools and MagicUV addons
00:51:23 Checker Map, Stretch Map
00:56:11 Pack Islands, Average Islands Scale
01:03:24 Straighten Tools, Grab, Relax, Pinch Brushes
01:09:55 Section 2: What to Improve?
01:18:46 Preliminary Packing
01:35:06 Skull and Neck
01:47:11 Eyelids
02:01:04 Nose
02:06:56 Mouth
02:20:30 Ears
02:21:56 Mirroring using MagicUV
02:39:38 Section 3: Projecting High Poly Details
02:49:30 Transferring Vertex Color
02:54:40 Conclusion & Next Steps

posted by shigurexxxxa