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How to Program in Unity: State Machines Explained

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Learn the fundamentals of programming State Machines in Unity with this new video break down!

This tutorial explains important concepts of the State Pattern, and how to use State Machines when programming! Today we will walk through an example project to showcase the benefits of using state, the state pattern and state machines in Unity!

This is the first episode in a new series of videos on this channel: Programming for Production. In this series, we'll take relatively complex software development topics and try to break them down in easytounderstand way. Let's take our programming skills to the next level!

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►TIMESTAMPS:
Intro: 0:00
The Problem: 0:40
What is State: 0:57
Anything Can Have State: 1:42
What does State do: 2:04
What is the State Pattern: 2:38
BadImplementation Apple Pseudocode: 3:08
Making it more complex: 5:04
Why This is bad: 5:55
How do we use the state pattern to fix this: 6:51
Finite State Machine Explained: 7:18
State Machine Implementation Explained: 8:25
Implementation Example Begins: 9:48
Creating Current State and Instances: 11:17
Defining Methods: 11:50
Setting Current State and using State Methods: 13:20
Running Update within State: 14:15
Switching States: 14:59
OnCollisionEnter: 16:44
Finishing the Example State Machine: 17:03
Finished Product and Benefits: 17:27

posted by hahljaty7