The release of the Super Nintendo Entertainment System in 1991, represented a significant step up in graphics processing from the NES but with limitations. In this episode we take a closer look at graphics on the SNES and how they work.
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Credits/Sources:
► HDMA on the SNES https://wiki.superfamicom.org/grog's...
► Super Nintendo Architecture https://www.copetti.org/writings/cons...
► Evan Amos https://upload.wikimedia.org/wikipedi...
► SNES Backgrounds https://wiki.superfamicom.org/backgro...
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