AR/Passthrough in Godot 4.3
With the pending release of Godot 4.3 there are a number of improvements and changes coming to Godot.
In this video we look at the simplification of switching between AR and VR modes using Godot 4.3
Timecodes:
00:00 Introduction
01:05 Starting with Godot
01:20 Updating the vendor plugin
02:15 Project settings and blend modes explanation
03:40 Export settings
04:30 Updating the build templates
04:45 Adding a reference object (Table)
05:00 Create a physical toggle switch
05:40 Adding physics bodies to the hands
06:15 Creating our toggle script
09:00 Reacting to our toggle
09:40 Switch to AR code
10:40 Switch to VR code
11:40 Demonstration and outro
Links:
• Getting Started with OpenXR in Godot ...
https://github.com/GodotVR/godot_open...
Godot VR games highlited:
Immersive Home, / @immersivehome
Interstellar Pitstop MR, https://devpost.com/software/interste...
Source code:
https://github.com/BastiaanOlij/godot...
Follow me for updates: https://mastodon.gamedev.place/@mux213 / mux213
Join my discord: / discord
Consider supporting me by subscribing to my channel or becoming a member if you enjoy the content.