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Game Art Pipeline 42 - Floaters

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Isaac Oster

In this beginner level tutorial series, Isaac Oster demonstrates the complete process of creating a game asset using free kit bash high poly geometry. The tutorial covers a lot of material, starting with retop and UVs in Maya, and moving on to bakes and texturing in Substance Painter. It will help viewers understand industry standard tools and workflows for making visually engaging and efficient game art. The course utilizes Maya and Substance Painter, which have free student license options available.

The course playlist is available here:    • Kitbashing Game Art with Maya and Sub...  
The kit bash library is available here: https://gumroad.com/l/HTJJk
Project source files available here: https://www.dropbox.com/s/l21j25shu6a...
See more from Isaac Oster here: https://www.isaacoster.com

posted by kotrut2