In this video I implement a partial fix for some of the bad situations in the stitcher, although some bugs remain.
0:00 showing the problem
2:46 explanation of the approach
4:04 implementation
5:16 my eternal nemesis
5:50 new moats are too big
6:00 fixing the double coating
6:40 another connectivity bug
7:48 fixing the moatadding order
8:54 some walls are missing
10:08 an interesting level with the "dispenser" situation
12:16 found the cause, planning for a solution
Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
If you like what I do, you can support me in several ways:
Donating in my kofi page: https://kofi.com/marcosd
Or visit my page on itch and try my free games, purchase my paid games and/or donate:
https://marcosd.itch.io/
I also have some of those games on Steam:
https://store.steampowered.com/search...